Friday, January 25, 2013

Guild Wars 2 Sales Figures, Future Plans Revealed


 

ArenaNet has revealed that it has sold over 3 million copies of Guild Wars 2 to date.

The figure was revealed by game director Colin Johanson in a post on the MMO's website, though it wasn't revealed how many of these were boxed copies as opposed to digital downloads.

Johanson went on to explain the roadmap for the game in the coming months is set to focus on fostering the title's community and events, especially through storytelling. The team also want more open world events to occur that give players a reason to return to areas of the world they may otherwise avoid.

One of the ways they plan to go about this is by expanding the achievement system through adding new rewards alongside a token system. They remain committed to their original promise that the game wouldn't be built around an endless gear treadmill though, revealing we won't be seeing another tier between Ascended and Legendary loot in 2013. buy or sell GW2 items

Other planned additions include guild missions that your band of adventurers may have to complete within a set time period, paid server transfers for World vs World combat, and big developments on the PvP front.

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Wednesday, January 16, 2013

New players got an unfortunately skewed look at how Guild Wars 2 plays.




     Now I don't know whether trial players contributed to the lag, and frankly, that's the least of my concerns. What bothers me is that any trail players who jumped in and participated in the event got an unfortunately skewed look at how Guild Wars 2 plays. They saw clusters of people running around in bands, swirling around very specific NPCs like starving rats on a bread crust. They saw battles that wrote checks the game engine couldn't cash. They suffered disconnect errors, and crippling lag, and unresponsive controls, and aggravating rubber banding like I've never seen before. It was an awful way to represent the experience to a new player.    buy or sell GW2 items


    Lessons Learned
    This grand finale needed to be adapted to the engine better. It can work. And elsewhere, it does. The epic dragon battle in Frost gorge Sound or the ongoing war in the Straits of Devastation are like raid instances, but without the instancing, which means you're liable to find 50 people at a time doing them, and it's all the better with more players. It's spectacular stuff. It's the sort of wonderful pay off that makes me happy I got a character to the level cap. Guild Wars 2 was holding surprises for me, reserving experiences that I wouldn't have seen if I'd never gotten higher than level 70. So few games know how to end, much less how to give a worthwhile pay off. And even fewer massively multi player online games know how to do it.   buy or sell GW2 gold

    Lost Shores was a fascinating experiment, and I hope that ArenaNet learned from it. It didn't work from a technical standpoint when it came time to drive the ancient karka back into his lair, it was a terrible way to present the game to trial players, and a terrible way to conclude a three-day, one-time-only event. Now that we know that, I'm eager to see what ArenaNet's going to do next.

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Tuesday, January 8, 2013

Dofus Arena : le dernier tome disponible !




    Dès aujourd’hui, rendez-vous sur Ankama Shop pour obtenir le dernier tome de DOFUS Arena : Les Blacklistés ! Pym va devoir se mettre à la tête d’une équipe de gladiateurs et montrer ce dont il est capable dans le plus grand tournoi de l’Hormonde…
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    L’heure du dernier combat a sonné ! Pym, devenu entra?neur, est plus que jamais à la recherche de son amie Wendy, capturée par Minuit et entrainée de force dans l’Hormonde. Ce qui n’est pas sans lui rappeler de mauvais souvenirs, comme la disparition de ses parents il y a déjà bien des années. Pas question de subir cette fois, il est désormais assez fort pour influencer son destin !

Le tome 4 de DOFUS Arena : Les Blacklistés vous emmènera au plus profond de l’arène... êtes-vous prêt pour le voyage ?  dofus account