Friday, February 22, 2013

Elementalist Mobility Guide



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Being quick and speedy is one of the ways to win in Guild Wars 2 both in combat and in world vs. world. When we talk mobility, we’re looking at two things – a build focusing on running, covering as much ground as possible and general mobility, dodging attacks and being limber in fights. We’re going to talk about both in detail to help you get places and stay out of trouble. We also discuss the finesse of kiting, which is critical to your survival as an elementalist.

As a key reminder, you can change abilities in the field rather rapidly, along with major traits, so we’ll use some unconventional skills to help stack swiftness, but when you are in a situation where you need to fight, it may be better to switch over to a more balanced or offensive build.

Running through World vs. World
Running is important because you want to be fast to be responsive. The needs of the borderlands and the eternal battleground change rapidly, but moving at walking speed is like walking at a snail’s pace. If you need to run supply, get to a sortie, or just travel quickly then you’ll want to have a good solid running build. sell GW2 items


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Weapons

The first component of the build is the weapons. We only will be caring about two weapon sets: dagger / dagger and staff. Staff offers Wind bourne Speed which is about 12 seconds of swiftness and it applies itself to nearby allies. This is a great, general purpose way to gain swiftness and is probably the best way to apply it for an elementalist in sPvP.

The real treat comes with the dagger off-hand. Ride the Lightning lets you dash forward extremely fast and cover an amazing amount of distance every 15 seconds. This ability will let you cover an extreme amount of distance very quickly, unless an enemy stands in your way. After you ride the lightning, you can switch to fire and use Burning Speed to “jump” forward some. Then switch back to air.

Scepter and focus don’t offer much in the way of speed boosts. So you’re best not using them for any kind of mobility build.

Ride the Lightning

This is the key mobility skill for an elementalist and there are a few things you need to know. First, it goes only in a straight line, so do not use it when there are obstacles that you can get caught on. Second, it aims for enemies and will stop when it reaches one, so make sure there are no enemies in front of you (unless you want to get face to face).

Below is a map showing the distance you can cover. You can use it to determine the distance that you’ll travel forward. It starts at the lost dot and ends where the character is currently located. cheap Wars 2 gold
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Traits

As far as I'm concerned, Ride the Lightning is the ultimate movement speed skill, but when it’s on cool down you’ll want to stack swiftness. You can do this in a multitude of ways, but I find using a few key traits and glyphs the absolute best way to stack swiftness. Why? Glyphs can be cast while moving; some have short cool downs, and can grant swiftness.

First in your arsenal is the simple combo of Glyph of Elemental Harmony and the trait Inscription, which grants a boon based on your attunement (in this case air, for swiftness). Add in Elemental Attunement from Arcana, to grant swiftness when switching to the air attunement, and throw in any other combo of glyphs you want and we’re looking at 24 seconds of Swiftness with 20 points in Arcana (more if you put more points into it). The glyph is on a 25 second cool down, so you’ll be able to keep almost perma-swiftness up with it.

If you throw in another glyph, say Glyph of Elemental Power then you’ll have over 35 seconds of swiftness, enough to constantly keep it up even before you talk about switching attunements or Wind bourne Speed.

Of course, that leaves you not using traits tailored to your build, but again we’re looking at ways to gain speed, not to kill enemies.

I did some thorough play testing of this in WvW and found it to excel at getting to locations fast, especially when there aren't way points up. You stay by casting your glyphs, and then ride the lightening, and while it’s on cool down keep swiftness up with the glyphs and you’re golden.

Kiting
It’s no joke, enemies can three shot you. They are not overpowered, nay; it’s that GW2 is built around evasive combat. You avoid enemies, on any profession pretty much, to avoid damage – or mitigate it through active mitigation. The only true active mitigation that element alist have is the conjured earth shield.


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To kite, you need to cripple, chill, or immobilize. This is primarily featured on the Staff with Unsteady Ground and Frozen Ground. Apply either or and then begin circling the enemy, keeping your distance. Staff air provides Gust for a knock back (returning distance between you and the enemy) and Static Field which can stun enemies walking through it. With a focus you can use Freezing Gust to chill enemies. Double daggers are designed for close quarters combat, so it’s limited on its crowd control, but does contain a knock down.

Your goal, in each fight, is to bring distance. Snaring the enemy is a great start and you can use dodge rolls to avoid an attack and build distance while the enemy is recovering. Most weapons contain their own distance gaining ability, like Updraft and Burning Retreat that you can use to recover distance if you lose it.

Other Mobility Tips
When distance isn't an issue, it might be smart to consider ways of getting out of situations. Cantrips excel at this, especially Mist Form which stops all physical damage and gets you out of a lot of tricky scenarios. You can use it in boss fights when giant boulders are coming and you’re out of stamina or in WvW to get into a keep.

Lightning Flash is another great cantrip, it teleports you and breaks stun, although it doesn't break immobilize. This can get you out of some tricky situations and best used whenever a large attack is coming or if you’re surrounded. sell cheap runescape gold

Sadly, elementalists don’t get much in the way of endurance boosts. Vigorous Scepter recharges endurance while wielding a scepter, but that’s rather limiting. So dodge rolling is a selective thing you’ll need to take full advantage of. Burning Retreat does count as an evade, though.

Well that’s our mobility tips for the elementalist. Do you think Ride the Lightening is an awesome name or too cheesy? Let us know in the comments section below.
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Tuesday, February 5, 2013

Dynamic Leveling Adjustment


 

Hello, I'm Isaiah Cartwright, the lead game designer for Guild Wars 2. I’d like to talk today about some changes we made to our dynamic leveling system, which allows players to enjoy the content on any map at any level.

We had a few issues with this system that we made adjustments to. When high-level characters played in lower level zones, they were a bit too powerful, so the content was not as challenging as it could be.

As a result of this, we also scaled down the rewards a bit too much.

As of the 28 January build, we made some changes to the dynamic scaling system to address these issues:
1.) We changed the formula for how attributes are calculated when the dynamic leveling adjustment system scales you down. This makes returning to lower level zones more fun and better balanced. buy or sell GW2 gold
2.) We changed the formula for how rewards are calculated when scaled down to make it more rewarding for high-level players to visit lower level areas.

The goal is to more accurately reflect the attributes you should have at that level for a similarly geared character. While this will make some areas harder, our goal is to make all areas of Guild Wars 2 exciting and fun for players of any level. We also want players of all levels to feel like their time is well spent and rewarding in any map they go to.

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  In 2013, one of our main goals is to add more content to maps of all levels, as well as stronger reward structures for playing across all locations in the world. This will give us a strong structure of experiences, challenges, and rewards that are balanced for a player of any level in any map and help make the social experience of playing anywhere in our game more exciting.buy or sell Guild Wars 2 gold   acheter des kamas    Buy/Sell Runescape Gold

Friday, January 25, 2013

Guild Wars 2 Sales Figures, Future Plans Revealed


 

ArenaNet has revealed that it has sold over 3 million copies of Guild Wars 2 to date.

The figure was revealed by game director Colin Johanson in a post on the MMO's website, though it wasn't revealed how many of these were boxed copies as opposed to digital downloads.

Johanson went on to explain the roadmap for the game in the coming months is set to focus on fostering the title's community and events, especially through storytelling. The team also want more open world events to occur that give players a reason to return to areas of the world they may otherwise avoid.

One of the ways they plan to go about this is by expanding the achievement system through adding new rewards alongside a token system. They remain committed to their original promise that the game wouldn't be built around an endless gear treadmill though, revealing we won't be seeing another tier between Ascended and Legendary loot in 2013. buy or sell GW2 items

Other planned additions include guild missions that your band of adventurers may have to complete within a set time period, paid server transfers for World vs World combat, and big developments on the PvP front.

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Wednesday, January 16, 2013

New players got an unfortunately skewed look at how Guild Wars 2 plays.




     Now I don't know whether trial players contributed to the lag, and frankly, that's the least of my concerns. What bothers me is that any trail players who jumped in and participated in the event got an unfortunately skewed look at how Guild Wars 2 plays. They saw clusters of people running around in bands, swirling around very specific NPCs like starving rats on a bread crust. They saw battles that wrote checks the game engine couldn't cash. They suffered disconnect errors, and crippling lag, and unresponsive controls, and aggravating rubber banding like I've never seen before. It was an awful way to represent the experience to a new player.    buy or sell GW2 items


    Lessons Learned
    This grand finale needed to be adapted to the engine better. It can work. And elsewhere, it does. The epic dragon battle in Frost gorge Sound or the ongoing war in the Straits of Devastation are like raid instances, but without the instancing, which means you're liable to find 50 people at a time doing them, and it's all the better with more players. It's spectacular stuff. It's the sort of wonderful pay off that makes me happy I got a character to the level cap. Guild Wars 2 was holding surprises for me, reserving experiences that I wouldn't have seen if I'd never gotten higher than level 70. So few games know how to end, much less how to give a worthwhile pay off. And even fewer massively multi player online games know how to do it.   buy or sell GW2 gold

    Lost Shores was a fascinating experiment, and I hope that ArenaNet learned from it. It didn't work from a technical standpoint when it came time to drive the ancient karka back into his lair, it was a terrible way to present the game to trial players, and a terrible way to conclude a three-day, one-time-only event. Now that we know that, I'm eager to see what ArenaNet's going to do next.

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Tuesday, January 8, 2013

Dofus Arena : le dernier tome disponible !




    Dès aujourd’hui, rendez-vous sur Ankama Shop pour obtenir le dernier tome de DOFUS Arena : Les Blacklistés ! Pym va devoir se mettre à la tête d’une équipe de gladiateurs et montrer ce dont il est capable dans le plus grand tournoi de l’Hormonde…
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    L’heure du dernier combat a sonné ! Pym, devenu entra?neur, est plus que jamais à la recherche de son amie Wendy, capturée par Minuit et entrainée de force dans l’Hormonde. Ce qui n’est pas sans lui rappeler de mauvais souvenirs, comme la disparition de ses parents il y a déjà bien des années. Pas question de subir cette fois, il est désormais assez fort pour influencer son destin !

Le tome 4 de DOFUS Arena : Les Blacklistés vous emmènera au plus profond de l’arène... êtes-vous prêt pour le voyage ?  dofus account

Monday, December 31, 2012

Cure the eyes sword Star Stone with new start




    As a secondary cure, plus all sorts of people, no matter what team, I do my best to increase the blood, whether it is the remote DPS recent anti-strange. Grab hate or kill the star, I will go and they fill.
Never would grab hate not increase the blood, because I am cured, plus complete blood to open another strange, I told them, let Tanzania anti.
All right! Is to turn to the question, and now a lot of sword stars go magic uprising click stream, Star Anti plenty of four swords, a crit weapons crit. Others five armor and magic resistance, weapons full crit. This tower equipped indeed play the currently most popular, but also very effective. Gang warfare is this sword Star.

    This 3.6 era appears a turning point! Sword star magic life, grasping feet, all kinds of resistance, forced bondage various not go up. The absence of these two skills sword Star Battle other Physics Department of the winning directly down at the end, because like killing star and guardian to be equipped with anti-magic skills. Kill Star transfiguration not only add magic resistance also add magic to life
Kill Star is no doubt in the 3.6 version is the best career of eight stars. Magic Star is sharp, but there is only passed, the large Ghost Road, still can play a pro-son career advantage, but few great God! After all, three points of the operation of the game, there is nothing to brag about, Stone restraint is more and more obvious.
Kill Star Leather, but also 8 star did not need crit. Kill Star NC care is also a fact, kill the star has gone beyond in the full range of Star Magic.

    Sword Star version 3.6 to 4.0 after time, certainly uprising flow to be eliminated, the sword star is also known as the RMB Star conditional players, may be appropriate to go the route of the composite Stone.

    The magic life +14 / magic resistance +7 armor three (watching yourself playing specific landlord unclear, after all, the main play cure, but there is no magic life is really not the sword Star With magic life I am sure you will be stronger)
Crit +17 / magic resistance +7, armor two (watching the fight)
Crit +17 / the magic fate +7 crit +17 / magic anti +7 weapons (weapons can be looked at to play)
About math, magic life and magic resistance can be on the 2000 crit on 900.
    People are saying, what is the use of the 2000 anti-magic, PS, really of little use, but only pure resistance jinseki, jinseki of 2000 magic resistance to at least half of the reduction in the rate. Not for anything else, the magic resistance must also have. (Depends on personal preference, because I think the magic life can Voeux up)
2000 sword star magic life, to kill the star transfiguration, non-magic resistance guardian open blocked all 100% hit rate.

   Sword Star not to ignore magic resistance to kill Star, this version kill The Star estimated full range beyond the sword Star. Not playing magic life destined to be restrained.

   Kill the star of transfiguration and you have to cross the same CD. Smoke smoke perfect restraint of the Department of Physics.
Kill Star BUFF all properties can be achieved.
   So if you want to become a real metal occupations, completely the restraint kill Star, must have the magic to life, must have control of this career.
   Kill Star only a dodge. Resistance skills, grasping feet effect.
Chop feet and forced bondage, he evaded at most once a fighter Leather front against the war, not because the output is not enough, because he can control you, live your nausea, and can not control his.
If he ate your mandatory, that he would lose half.
   Sword Star guardian Similarly, playing guardian must require mandatory. Plus magic life to mention engage jinseki rate of violence, at least let the guardian tangled.
Sword Star Battle Star bow, with the magic sword star life, afraid of what the status of a full open. Straight into the shop, pay attention to when grasping feet with very critical, at least we should pay attention to foot his, even if he is out of the solution, but also close to his body for star bow is close to one to two seconds, that is fatal . The after all Picui.
   We cure also hope the sword star standing in front of the EU become more powerful, we are in the fortress, racial Battle will work harder to increase blood.
   AION sword star can not AION sword Star have become powerful.
AION sword Star themselves to instill it! When you have the magic to life, you will understand what 10 jinseki What is powerful.
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Friday, November 16, 2012

Fully understand the the fairy skills restraint Aion BUG career





The BB sets of skills

Command: lightning claw, wind lasts 12 seconds and CD12 seconds can generate wind properties DEBUFF; fire is a direct result of the fire damage, no debuff; the water directly caused water damage, no debuff; earth CD12 seconds for 12 seconds, can generate soil attribute DEBUFF; lava is a direct result of the fire damage, no debuff; the typhoon directly caused by the wind property damage, no debuff seen this skill can be infinite convergence debuff. (1)



Command: burst claw, a direct result of the injury, no special effects.

The command: disrupt the wind directly caused by the wind attributes to the object cause dizziness; fire CD18 seconds for 10 seconds, less defense 150; water is a direct result of water damage, no debuff; the soil direct result of soil properties at the same time, the absorption vitality added to the BB; lava CD18 seconds for 10 seconds, less anti-175 absorb the vitality complement to BB, ibid skills can be infinite convergence debuff.

Command: corrosion, continued 30 seconds CD2 minutes. BB each four lines reduce the fellow BB with attributes 200; the lava reduce soil properties 300 fire attribute 300; the typhoon reduce wind properties 300 water attribute 300.

5. Commands: shattered offensive, wind for 15 seconds CD1 minutes can generate wind properties debuff; fire is a direct result of the fire damage, no debuff; water is a direct result of water damage, no debuff; earth for 30 seconds CD1 minute, can generate mobile the speed reduced DEBUFF; lava direct result of the fire damage, no debuff; typhoon sustainability debuff; less clear due to personal play Mozu family days, forgive me, this skills also ibid.


Focus on so many skills, I know what skills are not commonly used did not write it, but after all, those skills do not quite. In fact, I want to say is that multiple fairy skills will be covered, BB imprinted sleeve fairy is a vegetarian? There I said above, almost every skill has a CD delay etc. on the target DEBUFF fast finish when teammates CD no CD, when you go up. (2)




What you want to say so many skills how a convergence up, we going to wait to look at those skills over and then throw up. Your fairy weakening it, five bursts? Even if you have not installed above your infinite vacuum explosion it?

Plus a skills complement guardian of the wall: a wall of water for 30 seconds CD2 minutes, magic life, magic resistance; firewall CD2 minutes for 60 seconds, attacks, rebound; the walls lifted a debuff blood back to the PC; wind wall for 30 seconds CD2 minutes, hit, evade; the lava continued 30 seconds CD ibid. Ibid the attack back to the PC blood; typhoon continued? CD, Hit, avoid, magic life, magic resistance; skills focus in the wall of water the firewall, wind wall, can co-exist, Lava Typhoon corresponding.
Below is burning magic, magic countercurrent magic explosion, purification foot shackles, the nether the pain of the skills of the pros and cons of analysis.

First we Examples A and B, A, B is a target body B there are three general strengthen magic. (3)



   Example: A B Magic Burning combo magic explosion, there is a short delay. A burning of magic on the B injury, this time target B've got what? This time can be determined after the use of the magic explosion When the magic burning after the delay interval, combos, magic will be burning the delay to eliminate BUFF to overwrite problem to be verified.

   Ibid A to B using the magic countercurrent continuous technical magic explosion CD, this time magic countercurrent coverage magic explosion magic the explosion DEBUFF is eliminate the focus on a target B body remaining magic countercurrent.

    Example Two: A B use a purified foot shackles, A, B practical Nether suffering slightly Wizard skilled the point players know these two skills will eliminate BUFF skills to eliminate. B had two ordinary BUFF outer two DEBUFF, when you want, then you can not let disappear 2 DEBUFF is worth a try magic lift to eliminate single BUFF here only to eliminate the first of the above 3 BUFF a. B body over 3 BUFF can burn or reflux, but do not use the explosion. Each other and left foot Restraints and pain on up.

      It is said that the curse of darkness will be eliminated, and the individual has not been tested, but there seems to be such a thing. The people compare beloved magic countercurrent, in fact, is their use for the yellow card. Countercurrent - explosion - silent, yellow on the card.